EGX Rezzed 2015

Rezzed Logo 2015

This years EGX Rezzed was another classic event. For those not in the know this event gives the public chance to sample the latest videogame offerings from indie developers from across the globe. The big name games are (mostly) pushed to the side lines so people can experience the exciting and innovative world of indie gaming and participate in, amongst other things games controlled by breathing, VR chairs and even a coffin simulator! But what excited Monkey Tail the most? Well just keep reading and you are going to find out. Continue reading

Octahedron – EGX 2014


Let’s not waste time; Octahedron was my game of the show at this year’s EGX in London. My only disappointment is that I will be unable to play the full version for at least a year, this makes me very sad. Now I’ve got that out the way let me tell you why Continue reading

Evolve – EGX 2014


evlove logo1

One massive monster, four human hunters. Which one’s best? There’s only one way to find out. FIIIIIIGHT!! There you have the basic premise of Evolve. The new game from Turtle Rock Studios, creators of Left 4 Dead. At EGX this year, Bruno and I had our first chance to play this highly anticipated title Continue reading

Qbeh-1:The Atlas Cube Review


Knowing nothing about Qbeh-1 going in to it I was very pleasantly surprised to find a beautiful, enchanting puzzle game before me. Developed by Liquid Flower, it’s a follow up to their four level student project Qbeh. The game is broken in to five stages with six levels a piece. The level’s themselves are built from cubes and float in the sky, not dissimilar to the PS1 classic Kula World. Continue reading

Hall of Fame – Desert Strike: Return to the Gulf

Desert Strike Title Screen

What were you doing in 1992? Well, being 11 at the time I was probably mostly going to school, watching cartoons, not eating my greens and piloting a helicopter across the Persian Gulf to take down a ruthless dictator. Luckily this was done through the medium of video games and not actual warfare. Specifically Desert Strike: Return to the Gulf on the Sega Mega Drive. As one of my favourite Mega Drives games this deserves a place in the Hall of Fame.

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How To Make A Video Game – Part 1

Unity Logo

I was first introduced to the wonderful world of video games somewhere around 1984/5. Seeing the gaudy colours bursting from the screen as my brothers played the ZX Spectrum port of Centipede amazed and enthralled me, as did the box art of the time. I’ve been a fan of the medium from that moment on. However I’ve never really been the most creative nor mathematically gifted (although on a good day I can count to 10) so never seriously considered Continue reading

Resogun Review


What makes a good video game is different for different people. Some want a graphical showcase, others an in depth story, whilst many now want endless hours of online multiplayer. Personally I enjoy all types of game but no matter how good the story or how impressive the lighting effects there is one thing that must always come before all else. The name of our hobby gives it away, gameplay. Gameplay should always be at the heart of the experience regardless of what other bells and whistles come along with it. Resogun thankfully has great gameplay in spades.  Continue reading

Resogun – Preview

Resogun 1

With the recent news that both Watchdogs and Drive Club have been delayed to next year the launch line up for both PS4 and Xbox One are looking as barren as Old Mother Hubbard’s cupboards. Whilst not on quite the same scale as the launch of Sega Saturn Continue reading

Hall of Fame – Velocity Ultra


Shooting aliens, a videogame staple since the mediums early tentative steps in to interactivity. From fixed shooters born out of Space Invaders to scrolling shooters like R-Type and Xevious, piloting an exotic spacecraft to rid the universe of the alien menace has always been fun. The latest to take on this task is the brilliant Velocity Ultra from FuturLab. It may be new but it certainly deserves a place in the Hall of Fame. Continue reading