This is the follow up to my “horse” pun filled next generation Derby, but to prove I’m not a one trick pony, I’ll change the format a bit. This is now a war scenario, and while the war is still ongoing and it won’t be over for a few years to come, I’ll try to find out who won the great E3 battle of 2013 but more importantly who is best placed to win the war.
So first up to run the E3 conference gauntlet this year was Microsoft. Their first showing was from Konami with a gameplay video of Metal Gear Solid V: The Phantom Pain. Showing the impressive Fox Engine off, it showed the new open world with Snake traversing the land on horseback. Real time weather effects looked impressive and hold the potential to open up new gameplay avenues. Looks like both the CQC and stealth techniques have been improved greatly, appearing to make this new entry smoother to play than Metal Gear of the past. It’s a fantastic start to this year’s show; let’s hope it continues at this level.
The introduction of Raiden in Metal Gear Solid 2: Sons of Liberty was one of the most divisive design choices in gaming. Many gamers, like Ceri, couldn’t stomach the change from the gruff veteran Solid Snake to the green, floppy haired rookie Raiden. Metal Gear Solid 4: Guns of the Patriots went some way towards quieting the dissenting voices, turning the softie with blond locks in to a badass cyborg ninja. However his appearance was limited to cut scenes full of acrobatics impossible in game. Enter Metal Gear Rising: Revengeance. Despite the wilful butchering of the English language to create a brand new word, this new entry in the Metal Gear series finally hopes to fulfil those promises of graceful combat suggested in MGS4. Continue reading
So my Eurogamer Expo experience beings this year, after the queue to get in, with the Metal Gear Rising Revengeance demo. Platinum games take on Hideo Kojima’s magnum opus. With a sideways step for the series Platinum have taken the action template they perfected with the masterpiece that was Bayonetta and transferred it to everyone’s favourite protagonist Raiden. Having said that, those familiar with the series will settle in straight away with a couple of lengthy cut scenes. Continue reading
After the internet went insane over the redesign of Devil May Cry’s Dante I was interested to see what the actual game was like. As I suspected, those worried about the change of developer to Ninja Theory and the different styling of Dante need not have worried. Gameplay wise this still plays very much like previous entries in the series. Whilst I am by no means an expert in the combat system of Devil May Cry my muscle memory easily slipped back in to some familiar combos. I am sure more hardcore DMC fans might be able to pick up slight differences but for me this felt like Dante should. Continue reading
As an interactive medium you are obviously normally doing something when gaming. However there are moments of downtime and perhaps largest proportion of this is the loading screen, especially for those like me who grew up gaming in the 80’s. Despite the amount of time we might spend staring at them, willing the progress bar towards a rapid conclusion, I suspect that few gamers give much thought to either the visual or mechanical art of the humble loading screen. Continue reading