It’s the middle of the night and rain is pouring down, there are buildings on fire, people running in panic, tyranny and chaos in the air. Teslagrad hits the ground running, you take control of the unnamed protagonist, a young boy that immediately starts running away from the scary men trying to capture him! You run across the red crumbling rooftops of an unnamed town, up and down ladders and across collapsed bridges. The town itself, a steampunk inspired vision of old Europe, is in chaos, a dystopia on the verge of collapse, but you can’t stop to figure out what is happening exactly. Your oppressors, henchman clad in red are hot on your heels. So why your running away is not yet clear, but it soon becomes apparent what you’re running towards, a gloomy looking building, a tall structure in the centre of town, this building is a Tesla Tower.
Brothers: A Tale Of Two Sons is the latest game by Swedish game developer Starbreeze Studios. Like the title suggests, this is the tale of two sons that embark on a fabled journey to save their dying father. The game begins with the younger of the brothers, Naiee, paying his respects at his mother’s tombstone. With the aid of a flashback we discover that she drowned at sea while he tried to save her. His elder brother, Nyaa, calls him to help him carry their ill father to the village’s doctor. This is where you first get to try out the unconventional control scheme. You control each brother independently with the left and right analog sticks, and each brother has an action button with the corresponding trigger button. This unusual way of controlling the game is at first confusing, but your brain quickly adjusts to it and you soon get the hang of it. This sort of single player co-op helps create a sense of synergy with the two brothers.
The problem, as it was once so eloquently put, is choice. For Beyond: Two Souls, the latest epic from Heavy Rain maestro David Cage, the problem is not only choice, but consequence as well. In a world where we have so much choice and freedom in modern gaming, where does Beyond sit? The answer is that it sits somewhat awkwardly between linear narrative and fully interactive experience, where every choice should matter. Continue reading
Join the Monkey Tail Staff as they celebrate their first year of podcasting and pick their individual top five games of the generation. There’s also time for a quiz of many laughs and talk of the upcoming 24 hour gaming marathon in aid of the charity Special Effect.
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While you’re at it, please take a minute to read all about our upcoming 24hr gaming challenge in aid of the awesome charity Special Effect:
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Join Bruno, Marius and Jo as they get under the skin of The Last Of Us in this special spoiler filled podcast. Story spoilers from the very start, consider yourselves warned!
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As ever, you can contact us with your own thoughts on this epic game here
This is the follow up to my “horse” pun filled next generation Derby, but to prove I’m not a one trick pony, I’ll change the format a bit. This is now a war scenario, and while the war is still ongoing and it won’t be over for a few years to come, I’ll try to find out who won the great E3 battle of 2013 but more importantly who is best placed to win the war.
When civilization crumbles, what will be left of humanity, and what is the cost of survival? Those are the questions at the heart of The Last Of Us, the new post-apocalyptic epic from Naughty Dog, creators of the outstanding Uncharted series. A mutated fungus has caused great swathes of the population to become the gruesome ‘infected’, with the last remnants of the human race forced to become practically feral to survive. Those expecting the wisecracking tone of the aforementioned Uncharted will find little comfort here – The Last Of Us is brutal, gruesome, and quite extraordinary. Continue reading
So first up to run the E3 conference gauntlet this year was Microsoft. Their first showing was from Konami with a gameplay video of Metal Gear Solid V: The Phantom Pain. Showing the impressive Fox Engine off, it showed the new open world with Snake traversing the land on horseback. Real time weather effects looked impressive and hold the potential to open up new gameplay avenues. Looks like both the CQC and stealth techniques have been improved greatly, appearing to make this new entry smoother to play than Metal Gear of the past. It’s a fantastic start to this year’s show; let’s hope it continues at this level.